Whet for the NBA.
Pace-adjusted projections, back-to-back gating, teammate-injury boosts. Every prop, sharp.
The second night costs minutes.
A star on the second night of a B2B drops minutes ~7-12% on average and loses end-of-game usage when the team rests starters in a blowout. Whet's NBA filter drops the score multiplier ~10% for high-usage players on B2Bs; three games in four nights compounds further.
Trail-of-rest goes the other way: a star with 2+ days of rest playing a tired opponent gets a positive bump. The filter respects both directions.
More possessions, more counting stats.
NBA team pace varies from ~95 to ~104 possessions per game. Every counting stat (points, rebounds, assists) scales linearly with possessions. A 4-possession pace difference is ~4% on point projections, ~4% on assists. Cross two high-pace teams and the props inflate; cross two grindy teams and they deflate.
Whet's pace adjustment uses both teams' current- season pace + opponent-defensive pace allowed, then weighted toward recency (last 10 games heavier than season averages).
Usage doesn't disappear.
When LeBron sits, Austin Reaves gets ~6 extra usage points and ~3-5 extra shots. Whet's teammate-injury filter pulls the injury feed (NBA pre-game reports) and reassigns expected usage to the rotation player who historically absorbs it. Some assignments are clean (Reaves <- LeBron), some are noisy (rookie wings). The filter calibrates per team.
Blowouts, variance, rest.
Blowout filter: Vegas spread > 10 points = reject any star-points-over prop (starters get pulled). Vegas total > 235 stays in.
High-variance gate: steals and blocks need 8%+ EV to surface, not the default 3%, because the per-game variance is 2-3x points.
Rest advantage: home team with 2+ days rest vs road back-to-back gets a +3% pace bump. Old NBA knowledge, freshly quantified.
Scan the NBA live?
Every Whet plan ships NBA. Starter ($24.99/mo) covers the three core sports including NBA.